21 Apr 2011
The Big Ten; My Favourite Games of All Time
After scribbling down a shortlist and then using an advanced method of moving bits of paper about on my desk, I decided on an order. I'm still not a hundred percent sure about the order of the bottom five, but the games that matter are all there. So let's begin;
10; Wario Land 3, GBC, 2000
Probably the least known game on the list, but one that has always stuck with me, WL3 is a 2D platformer in a similar vein to the other Wario games. The game features a linear upgrade system where Wario's powers develop over the course of the game. This allowed for an element of the game which probably is the main reason for it sticking in my top ten; after gaining new abilities, you would go back to older levels and unlock new routes through them, resulting in new levels unlocking. A night and day cycle that altered the enemies and layout of certain levels was a clever feature, as well as some fantastically ridiculous boss fights and an ingenious power up system that beautifully exploited Wario's invincibility. Wario Land 3 showed me that small cartridge games didn't have to be small in vision.
4 Nov 2010
Viva New Vegas
3 May 2010
Deliverance 2277
It's with some what of a heavy heart that I headed into the Swamps of Maryland, as it was to provide the final chapter of my Wasteland Adventure. Sure, I can go back and play as my evil character but it won't be the same as charging around the Wastes with my Stealth Armour and my Shady Hat, electrocuting Super Mutants.
Anywho, after installing the add-on, I got the obligatory message on my Pip Boy telling me to get down to the docks to hop onto a steamer, after paying 300 caps for a ticket. That bastard Tobar. I mean I could totally afford it, but it's still a lot.
After riding the steamer all the way to Point Lookout, I began exploring the surroundings, as is the style, and got used to the area.
Point Lookout is REALLY creepy. I mean seriously, it's pretty much always grey, and when the sun goes down, the trees block out a lot of the light, meaning you can barely see whats around you. It's not a good area if you've got a cowardly stealth character like me. The fact it's a swamp means having to cross several rivers to get around, meaning I have to break my cover. I don't like being attacked. I like attacking people from the shadows.
The main story is actually really good. The first "defend the house" mission is enjoyable, and pretty fun when you can use a bottlecap mine to fling your enemies into a balcony. The hallucination sequence was very strange and didn't really work for me. I didn't really get the point, but it gets better when you are attacked by a group of Tribals whilst attaching a radio transmission blocker to a Ferris wheel.
When the Tribals showed up, they actually killed the only trader in Point Lookout, which I felt bad about, but I felt better when I liberated all of her inventory from her locker. You know, so it wouldn't go to waste. The main quest wraps up when you can either kill one jerk or a different jerk. In the end I decide to kill the slightly less likeable jerk, but only cause the other jerk was slightly British.
The end result? A microwave gun, which depressingly didn't fire microwaves at people, and 100G more gamerscore.
Overall, I couldn't help but be a tad disappointed with Point Lookout. Others had really praised it for being such a fantastic new area, but I couldn't help thinking that there really wasn't that much to do (excluding the main quest, and that good one with the Chinese Agents and the Sub) But still, it got me to Level 30, and made me better at killing things when I'm standing still, so that's... a benefit is suppose.
So until New Vegas comes out, my Wasteland roaming adventures will be put on hold. I'm sure the Brotherhood will handle the Super Mutants fine without me, since my character is headed to New Vegas. YES I KNOW THAT THE CHARACTER IS DIFFERENT.
Next time, riddles, mutated henchmen and batarangs! See y'all at the Asylum!
20 Apr 2010
Cleaning Up The Wastes
Aside from collecting up all the unique weapons (and then immediately putting them in storage) I finished the main story campaign for Broken Steel. Three quests doesn't seem like much but there's quite a lot to do in each of them. The first one kills off the best character in the entire game (Liberty Prime!! NOOOO!!), the second scenes you to a sewer full of Deathclaws and the last has you laying siege to Enclave's headquarters. Overall, it rounds up the story well and allows you to get a pretty sweet weapon (the Tesla Cannon) out of the deal.
When I first got Broken Steel back in August, I didn't actually play any of the games missions. Instead I just used the raised level cap to allow me to gain some experience from killing Super Mutants (as if I need a reason) By the time I got round to the campaign, I was at round about Level 25, so most of the enemies I encountered weren't much of a threat. The exception is the Super Mutant Overlords, who appear to be immune to pretty much everything I can through at them. I've tried everything and nothing slows them down (except the dart gun).
It wraps up the storyline in Fallout 3 nicely, and it's nicely prepped me for my final Wasteland excursion into the swamplands of Point Lookout. It's gonna be fun on the bun!
Until next time, I'll be gathering as many cameras and sensor modules as possible to repair Liberty Prime as I can. See y'all alongside me!
14 Apr 2010
Certain LOOM
I am home now for an month or so, which means I'm back on the 360 for a bit. I've hooked it up to the big 1080p screen in the living room which makes all the difference. SMI:SE looks amazing in full high def on a big screen, but the best thing is definately Just Cause 2. Although admittedly it's just the demo. I've been really psyching myself up for it, and I have to say that it does fufill my exceedingly high expectations. To list the awesome things I have done would take far too long, but safe to say, military attack choppers are awesome.
But enough of that. Onto the point. LOOM. Because it's looming over me. Ugh. I apologise.
So released in 1990 as the fourth SCUMM game, LOOM puts you in the shoes (or possibly sandals, it's never really established what Bobbin has under his cloak. Could be stiletto heels for all I know) of Bobbin Threadbare. Old Threadbare is a weaver, which apparently in the world of Loom means he's some kind of magical reality-manipulating wizard. Within the first ten minutes, a magic sparkle had spoken to me, my stepmother was turned into a duck and a swan turned a bunch of people into swans. It was clear from the outset this was going to be a far cry from Monkey Island.
Loom doesn't feature your typical adventure game interface, lacking an inventory or verb list. Instead, you are in possession of a magic distaff which allows you to manipulate the environment via playing the notes of a musical scale on it. The game features a wide range of "weaves" which have a variety of magical effects on the environment around you. One of the first weaves you learn is "open" which can be used on a variety of objects (such as the sky, for some reason), but what is really clever about it is that reversing this weave by playing the notes in reverse order causes objects to close. It's quite a clever touch when you can reverse a weave designed to turn straw into gold in reverse and make a temperamental dragon's horde become worthless.
Unfortunately, Loom fails in some crucial areas. First of all, it's rather short. I think I must have played through it in an hour, two hours tops. I was all set up for a big epic story to unfold, there with my pen and paper (actually Notes on my iPod) to note down all the weaves, and then before I knew it, it was over. The plot seems to rush along, as if it had a lot to do in a short space of time. Backgrounds are left unexplored and characters half-developed, although this leads on to the next point; The ending. Without giving too much away, Loom ends on an epic, if somewhat confusing note, which is apparently a set up for a sequel that never was. Reading a description of the planned sequels from the lead developer Brian Moriarty, Forge and The Fold would be perfect for a revival right about now. Perhaps a surprise announcement at E3.
Well, it's late, and I have more Fallout 3 to play tomorrow. Gotta reach Level 30.
See y'all next time!
16 Nov 2009
UF-OMG
No blog posts for a while. I went home at the weekend, but I didn't update the blog because I'd left my laptop charger back at the flat, and I didn't realise until the second the train pulled out of Canterbury East. Just my luck.
I had a go on this weird white box next to my TV, which I'm pretty is called a XBox or something like that. I finally finished Mothership Zeta on F3, which was good. There's a very weird space battle section at the end which involves pressing three buttons, and that's pretty much it. Although there is an awesome explosion at the end. Upon returning to Earth I wandered around the Wastelands aimlessly, and it rekindled my love for Fallout 3. Plus, alien lazers are pretty awesome.
I also am looking to buy Torchlight, mainly because I need a new game to play, and also something to review on NR. I'd spent most of last week entering a six-word story competition to try and win a copy. On one hand, I like the idea of a contest that isn't entirely luck based. On the other, HURR ME CANT WRITE GOOD WORDS.
Finally, go read this webcomic. It's clearly designed for cool people, so god knows why I'm reading it.
As you may be able to tell I'm feeling a tad self-depricating this week. Thumbs up though.
See y'all at some other point in the future!
19 Oct 2009
Ich bin ein PSP owner
But first to business! This late blog comes to you courtesy of a shoddy internet connection and several coughing fits. And also my lectures. Those take up lots of time.
Went home at the weekend, on a rather long train journey. I started to fall asleep towards the end, so I played a little CivRev on my iPod. Nothing makes a train journey more exciting than dropping a nuclear ICMB on Paris. Except nachos. Nachos make anything more exciting.
At home, I actually ended up playing no Fallout 3, a fact that surprised me most of all. Instead I recompleted Shadow Complex with all of the items collected (for no real reason) and also played a little bit of Halo 3. Halo 3 is okay, but a tad dull at times. I really should have adjusted the controls because they felt way too sensitive.
I also watched a lot of The Simpsons Season 11, because my parents gave it to me as sort of a well-done-for-surviving-one-month-at-uni-without-resorting-to-theft. I think I deserved that one. I haven't stolen anyone's milk. Yet.
I also missed out on the oppotunity to get StarCraft for £10. This is because I am an idiot. Learn from my mistake, children.
But to the crux of the matter ; das PSP. Although I've yet to take the plunge and actually buy one (with all that money I don't have) I have borrowed one off of my neighbour, who got it a few years ago but never played it.
I've been playing a bit of God of War; Chains Of Olympus, which is fun but fairly tedious. Although I got to fight the bastard offspring of the Cloverfield monster and a dragon. Can't complain...
Right, gotta sleep. Oh an speaking of Shadow Complex... GO!
14 Oct 2009
A Time for the Signs
This made me laugh way more than it should have
A physics based puzzler, WoG presents you with a crazy world, filled strange globs of goo that can stick together to form different shapes. The goal in each level is to reach the pipe, which carries the blobs of gunk off to the shadowy "World of Goo" corporation. The story progresses in the form of short cutscenes, which give away small bits of the background story, although still enough to keep you in the dark (or should that be goo?)
That's one of the things I like most about WoG; the shadowy coporation behind the whole set up of the game. I've just finished Chapter 2, and I sort of think I know what's going on, but the story is very well laid out. The signs left about by the Signpainter are a genius touch, giving you a different angle on the event unfolding around you. The art style is also fantastic, and works with the gameplay so brilliantly, I almost fell over. Oh, and it runs well on The Toaster, which is good.
This is a weird sentence. However, this cutscene had brilliant music (which obviously you can't hear)
So, World of Goo. It can be very cheap now, if you want it to be. It can also be ridiculously expensive, but I don't see anyone paying a million dollars for it. Although that would be fantastic if somebody did. 2dboy would go on forever with that backing.
Next time, on The Starting Village...
Edd returns home and re-discovers the 360!
Aliens get shot at in slow-motion in all new Fallout 3 DLC!
And Edd wishes he had a decent game to play on the train ride to London!
All this, and perhaps more, in the next exciting installment of The Starting Village!
27 Sept 2009
Ice, The University and Everything
Yes I have moved. And after soom furious battling with the internet, I established a connection, and got back to what really matters; teh interwebs.
Over the past week, I've been using my laptop a lot more than I normally would. I've downloaded a few demos off Steam (because I have no money and my Xbox is at home), and here's a short sentence for each of them;
- Gish; Jumping is too hard, lighting is nice
- Psychonauts; Good length, if I heard the word punch again I'll explode
- Blueberry Garden; Whiskey Tango Foxtrot?
I've also bought the LucasArts Adventure game pack, or whatever its called, and I've been playing both Fate of Atlantis and LOOM. FoA is very... cheesy, and LOOM... Well in the first 10 minutes of LOOM, all of my friends had turned into swans and my mother turned into a duck and flew through a rift in space time. Yes.
Another thing I've been playing is this, or for those of you who are scared of links, Icycle, a bike game set in an icy apocalypse. Insanely tough and incredibly well designed, it's a great time waster.
Because I'm now using a wired connection, I've been playing more BFH. I still suck, but at least I can get better because I won't have "THERE IS A PROBLEM WITH YOUR CONNECTION" popping up every ten seconds.
Well that's all for now. I'll be doing a "Postcards From..." for all the LA games I just got, but until them, don't feed the Yao Guai, chiiildren!
I miss Fallout 3 =(
23 Sept 2009
Trench Warfare Fun in the Snow
The result of this perplexing display of anti-socialism? I had gained the first two DLCs for Fallout 3, although because they came on a disk, we shall now be referring to them as add-ons.
First up was Operation Anchorage, a military simulation set during the communist occupation of Anchorage, Alaska. After investigating an emergency signal from some Brotherhood Outcasts, I found myself in the middle of a small battle between said Outcasts and some Super Mutants. After reloading my game because I accidentally shot one of the Knights (who decided walking into my line of fire was a sensible strategy) the group and I bested the Muties and moved onward to a Pre-War armoury containing a military simulation of the Anchorage ho-down. After leaping in without a thought for my personal safety, I found myself half way up a cliff with very little in the way of weapons. After receiving some exposition from a cliff-climbing American soldier, I wandered off along the cliff face to shoot some Communists, which cheered me up. Actually that was the second best part of OA; Shooting commies. It's more fun if you shout "Better dead than red!" or something similar every time you shoot them.
Anyway after fighting invisible Chinese ninjas and blowing up some rather large cannons, I found myself in command of a squad of troops, and this was where OA got slightly confused. You are given the option of putting together a squad of soldiers (or robots) to help you in fighting the Chinese, but there doesn't really seem to be much point to it. Allies can be respawned almost instantly, which bears no penalty, so the threat level is minimal. You also get to choose between a rather crap selection of weapon packs, and unfortunately there's no option of Chinese Assault Rifle. As much as I slag off the commies, they knew what they were doing with the Xuanlong.
The long and short of Operation Anchorage is that you get access to a ton of cool armour and weaponry, most prominently, the Chinese Stealth Armour. This is possibly the coolest piece of tech I've seen in pretty much seen in any game ever. Ever. Probably. Invisibility is awesome...
So the end word on Operation Anchorage is that it plays out well, with some odd squad based combat, but worthwhile rewards. Next time, I'll be shouting about The Pitt, and why I think everyone needs an Auto Axe. See y'all then!
9 Sept 2009
Wasteland Survival 101

2 Sept 2009
...and now for something completely different
So there is no new epic Fallout 3 stuff for me to natter on about. Instead... Uh-oh, I have nothing to talk about!
Uh... I beat 'Splosion Man. This officially wins the award for strangest final boss fight ever. For the most part it involves the normal running around dodging attacks stuff, but the way you beat the boss is amazingly inventive and the sequence at the very end of the fight is bizarre. Also, Hardcore Mode is ridiculously unnecessary. Seriously, who would do that to themselves?
I've been playing Battlefield Heroes again, in no small part cause of the new outfit I've got. For a free to play game, BFH is a surprisngly good game. Sure, the lack of maps is annoying, but the vechicles and classes make it interesting, and the RPG elements mix things up. I'm getting better at it too, although connection issues are still a bitch. Check me out, yeah?

I'm so cool. With my jacket, and weirdly shaped legs, and holster I can't use because I use a shotgun.
Fianlly, I used the PC Zone DVD to install The Elder Scrolls II; Daggerfall to my laptop. This was the whole game, for free on the DVD, and as you all well know, I've yet to resist a free game. Unfotunately, I have little to no idea about how to install the game, so the closest I got was clicking a lovely little install button in a lovely little dialogue box with a lovely little dragon in it, and getting absolutely no where swiftly. Richard, if you're reading this, help me please! If you do, I'll buy your magazine forever and also mention it on this blog every week (if I remember to). PC ZONE MAGAZINE IS AWESOME. There, free marketing.
Right, I'm just about out of information, so I'm signing off. If I never do another blog it's because Fallout 3 hasn't arrived and I've topped myself. Although there's equal chance it has arrived, and I can't stop playing it to do the blog. I'm sure I'll be alright.
See ya in The Wasteland, y'all!
29 Aug 2009
Arcade Cavalcade
Now that I’ve cleared that up, I can talk about what I’ve been up to games-wise, and barring the problems I’ve been having with a certain beta game, they’ve all been on that wonderful white cuboid that sits next to my TV and hums loudly whenever it has to do anything. To be more accurate they all have been downloaded from XBLA, which in my opinion is a very good marketplace for downloadable games.
So what’s on the menu for this downloadable feast? Up as a starter, the spellcheckers nightmare, ‘Splosion Man. A 2.5D platforming puzzle set-up, you control an exploding man, surprisingly enough, who uses his ability to explode to blast his way through the levels, turning scientists into meat for some reason. The controls are incredibly simple with analogue stick controlling movement and every other button makes explode, flinging you into the air (having said that, the right trigger makes you “self-detonate”, killing you. I found this out the worst way). You can ‘splode mid air to continue a jump, and ‘splode once more for a third mid-air jump. The game is fairly robust, sporting 50 single player levels and 50 multiplayer modes (I think), although as is the major complaint with this game, they go on for too long and get too hard. Overall, ‘Splosion Man is a good XBLA title. The levels are interesting, the character is very quirky, and the boss fights spice things up. I’d like to see more boss fights in the sequel actually. Take notes, Twisted Pixel.
For a main course, the game I refuse to refer to as a “Metroidvania” style game, Shadow Complex. This game is also a 2.5D platformer, except this time you play as Nathan Drake-alike, Jason Flemming, although from this point on he shall be called Jason Asskicker. The story, inspired by an Orson Scott Card novel and written by Peter David, involves Asskicker and his girlfriend of apparently one day Claire going into some caves, but discovering a group of well-equipped home-grown terrorists who are preparing to cause civil war in the US of A. After Claire is capture Jason fights his way through the shadow complex, risking his life on several occasions to save the girl he’s known for one day. Plotholes aside, Shadow Complex is a good game. At the start of the game, you have a flashlight, climbing gear and a gun, and that’s what makes it so brilliant. As you hang from a ladder and blast a guard’s head in, you feel badass. When you jump off a ledge and punch a guard in the neck, you feel badass. When you fire at someone with anti-riot foam and then fire a grenade at the foam and it explodes, you laugh for a bit, then realise how badass it was. This game should be sold as a badass simulator. Seriously. It’s just a shame that towards the end, the sheer amount of enemies turns the game into more of a run and gun affair. Closing statements; Solid all-round game, few niggles.
For dessert, a classic given a new dressing, it’s The Secret of Monkey Island; Turbo HD Remix, or whatever. Although the game remains exactly the same, this new version features full voice acting, hand-painted HD backgrounds and characters and some smoother animations. First of all, SoMI is my third favourite MI game, after Curse and Revenge. My feelings towards this new game are slightly odd, in that I feel that a bit more work could have been put into it. Some of the voice acting seems weak, and whilst Earl Boen does a fantastic job with LeChuck, some of Guybrush’s lines sound slightly tired. Sorry, Dom... So to summarise, nice to hear the voices in the original, but doesn’t exactly meet my expectations. Here’s to the sequel, an infinitely better game.
So that’s that. I’ve also got the two Fable 2 DLCs but we can cover those another time. Coupla weeks, I dunno. I might do a bit about Fable III as well.
Next time on The Starting Village, I get Fallout 3, then my brain explodes from joy. See ya then!
5 Jul 2009
Men in Tights, Pointless Updates, and Adventures in High Definition
Ever since watching "Superman Returns", I'd been wondering about Superman films generally, and I remembered I actually have the original on my DVD shelf. So I put it in and watched it (as I believe is the current style). It wasn't too bad actually, apart from being INCREDIBLY camp. It's amazing how much of the dialogue was essentially stolen for "Superman Returns", although I guess it could be called a "reimagining". Also, Superman is the only film I've ever seen that sets up the plot of the sequel before establishing the plot of the actual film. KNEEL BEFORE ZOD, and so forth.
I bought the update for the iPod touch the other day, purely so I could get Rolando 2, which I have REALLY been looking forward to. But, because I only have an iPod touch, it's apparently my job to pay for the update. Grr. SO I bought it, but unfortunately I now don't have enough iTunes credit to buy the new Rolando, which sucks big time... So I now have the ability to copy and paste text, but no new game. I fail at everything =)
I've also been watching many a high definition video recently, just because the option is there and I've got the time to let it render, or buffer, or whatever. Videos on YouTube are quite good, especially Fallout 3, which is a noticeable improvment from all the blur you get on regular videos. The Simpsons looks very strange in HD, but the new intro sequence is cool. Unfortunately, I don't know anything about the specs of my screen so it could be a waste of time really... Meh.
Oh, I have the Determinance demo on my PC. I should really play it at some point...
22 Jun 2009
Looking to the future....
So I'm finally done with my secondary education. And now... three months of gaming, more or less. I was gonna call the whole thing "The SCUMMer of Xbox Live" but I realise that sound dumb. So instead here's a list of all the stuff that's coming up;
The Secret of Monkey Island
Monkey Island 2; LeChuck’s Revenge
The Curse of Monkey Island
Sam and Max Hit The Road
Cave Story
Fallout
Fallout 2
Fallout Brotherhood of Steel
Fallout 3 (when I get it)
Fable 2 (if I get it)
Super Mario Galaxy (with Luigi)
No More Heroes
House of The Dead; Overkill
Punchout!! (Maybe)
Zenonia (iPod RPG)
Darwinia
Uplink
Half Life 2 + Episodes
Portal
Team Fortress 2
Hellz yeah =)
Day of The Tentacle and Beneath a Steel Sky narrowly missed this list because I beat them yesterday and a few days ago respectively. That gives me something to talk about midweek then. And Zenonia =)
See y'all on the flipside.
29 Apr 2009
G4M3 H4XZ0R5... Or something
