Showing posts with label rolando. Show all posts
Showing posts with label rolando. Show all posts

6 Jun 2009

Quest Completed; Rolando

Warning, may contain spoilers.

Made available on the App Store towards the end of 2008, Rolando remains one of the best games on the platform. A physics-based platformer, the aim of game is to guide your "Rolandos" to the end-of-level gate, avoiding the numerous pitfalls and enemies along the way. The control scheme is simple yet incredibly effective. You select a Rolando by tapping it, then tilt the iPod left or right to move them in the desired direction. You can drag a box around more than one to move them as a group, and simply swipe upwards anywhere on the screen. If a Rolando is unselected, then it does not move when the iPod is tilted, meaning your work will not fall apart with one wrong tilt.

The story in Rolando may not be the most important aspect, but it works none the less. Rolando Central is under attack, and you, the Almighty Finger, must help the Rolandos back to the Sages to save them. Surprisingly, they've alreadt been kidnapped, so the Rolandos must enter Shadow Valley in an attempt to find them. It's not threatening Half Life 2's storytelling crown, but it's a nice addition.

There are four separate worlds in game, each containing nine levels, making a total of 36 individual levels. The first world is a good introduction to the game, introducing the different kinds of mission you can expect. The second world adds more puzzle elements, such as the use of bombs, lift and catapults. The third world sees you drawing paths to reach the end of the level, and the final world has you charging through enemy territory to defeat your foe. Each world has a distinct visual style, all of which are charming to look at, as well as being practical for game play.

Whilst ngmoco have included different kinds of Rolando, such as the King and Queen, who must be pushed around the level, or the Prince, who rolls in a given direction until bumping into something, you feel others could have been included to mix up game play. An example could be a Rolando that could survive in hazardous materials, like lava or acid. This lack of variety in Rolandos means that you'll find yourself doing a similar set of missions in each world. It's not noticeable enough to ruin the fun, but sometimes the "escorting the King" missions get slightly tedious.

Throughout Rolando, I had a great time playing the game. Each level presents a new challenge, and you really beginning to get attached to the different Rolandos. It might just be my weird attachment to game characters, but I hated letting any of the little guys get killed. Sometimes I would restart a level just so I could get them all through safely. But ultimately, Rolando let me down at the last fence. As I approached the final level, I couldn't help wondering how the game would wrap itself up. I couldn't see there being a conventional boss fight, since the game isn't focused on combat. But unfortunately, there was a sort of boss fight, with some simple platforming elements. It was a relatively easy level and felt like a slightly weak finish. It didn't ruin the game, but just made the ending seem a little less special.

Finally, Rolando has heaps of replay-ability. Each level has three medals, one for saving all Rolandos, one for beating the level within the time limit and one for getting all the hidden diamonds. These mean you will be coming back for more on each level, to see if you can beat the game fully. On top of this, ngmoco are releasing regular level updates until this summer, meaning you won't be short of a challenge for long.

If you have an iPod Touch, this is a must-have, whether you be a serious or casual gamer, and is a great cheap buy, especially considering the sequel is released this summer. Rolando may just turn out to be the iPod's killer franchise.

Rolando

6 Apr 2009

Some kind of Zelda pun...

I am actually going to have to stop this blog soon, since all I'm bloody ever playing is Zelda. I mean, I like it but I'm not an effing fanboy. Me and a gaming friend of mine were chatting about it a lot the other day, and I was saying how I didn't really enjoy it that much. He argued that it was a lot better than Twilight Princess because there was so much to do, but I said I found it really dull. I promised him that I would go back to play it, and so yesterday, I started it up on the Wii.
Don't get me wrong I don't think that it's a crap game. I can see how at the time it would have been the best thing since... well since "A Link to the Past" got released. No-one had ever seen Hyrule in 3D, and I'll be honest, Nintendo did a pretty decent job of it. But I just don't really get it. When I played Twilight Princess (which I really enjoyed, by the way) I always felt really driven to get to the next area. Even when I would arrive at a new area, I'd still storm straight through it on Epona, because I actually felt that if I didn't get to where I was supposed to be, the thing I was trying to stop might actually happen. But in Ocarina of Time, I don't feel driven to do anything. There's no sense of urgency. It's partly because the storyline is really dull, but partly because Link walks so bloody slowly. How I am I supposed to be motivated and rushing when I don't have a horse? I went to Lon Lon Ranch, there's like twelve of them there! I could really easily steal one but no, the game won't let me. Damn Nintendo with all their wholesome values.
I'm sure the game will eventually pick up for me. I know that about half way through the game you do the whole Master Sword thing and you become Adult Link and so on, but that seems like an age away... That’s totally an unintended pun right there.

In other news, I'm still playing Rolando. It's still good, if not a tad samey. But I'm still enjoying it, which is the important thing. Good to know that my £3 wasn't wasted.

I've been thinking about retro games a lot recently. I did a random Google images search the other day for Monkey Island, which if you don't know about, you don't deserve the Internet, frankly. I found a really cool fan-made image of what the Monkey Island DS box might look like;

http://vgboxart.com/view/11547/the.secret.of.monkey.island.ds/?replies=20

Remember, people, FAN-MADE. Not official. Probably never gonna happen. Might, but probably won't.

If anyone is interested, I'm learning to play the harmonica at the moment. I can now play "Blowin' in The Wind" pretty well, so there we go.

Oh, and Majora's Mask is available now on VC, which is annoying since I only have 100 Wii Points, and I really want it. You might be thinking this is a tad hypocritical after my dislike of OoT, but you have to understand that this is my Holy Grail of games. Link's Awakening got me into gaming, and at the time, Majora's Mask was just coming out. The concept of playing Zelda in three dimensions blew my seven year-old mind right out the window. So that's why I want it so much. Oh, and fish bone guitar FTW.

Finally, Marvel Ultimate Alliance 2 looks awesome. But more about that on Thursday.
End Communication, y'all.

2 Apr 2009

Welcome any newcomers!

I guess this is slightly odd but what the hey.

If you are visiting this blog for the first time because of its being mentioned on Gamespot UK, I bid you a hearty hello! I don't usually talk like that, but I thought I might as well go all out. I'm really grateful to the guys over at Gamespot for mentioning me, and I hoping that it will lead to an increase in my followers... An increase from zero =) But I update every Monday and Thursday (hopefully) and talk about games, games and occasionally my boring personal life. But it'll be mainly games, thankfully

Right, back to our regularly scheduled blog. What have I been playing recently? Well I'll tell you what it isn't. It's definately not a game about a green-tuniced young boy washing up on a mysterious island and fighting hordes of monsters to get to a giant egg. Definately not.

I'm still doing a bit of Rolando, and I've been getting quite aggrivated with it, but in a good way, if that's not an oxymoron. The puzzles are tough, which is good as it provides a challenge. I can't just roll my way through it HAR HAR HAR.

I read today on Gamespot that a new Jak and Daxter game is on the horizon, which made me a little sad. The original "Jak and Daxter" was the game that begun my love affair with the platform genre. Jak 2 taught me the best word in the English language (renegade) and was also brilliant. And Jak 3 had confusing time paradoxes and gladiatoral battles, a winning combination in anyone's book. But then I gave up my PS2 (well it broke actually, but same thing in essence) and I left Jak and Daxter behind. It wasn't that I didn't like it any more, simply I didn't have the resources to play them. When Daxter came out on the PSP I flirted breiefly with the idea of getting it and the console, but this was back in my simple Nintendo fanboy days, and I would never have considered lowering myself to the "evil men" of SONY.

But now Jak's back (baby) and he has a new game coming out on the PS2 and PSP. It's being made by High Impact Games as opposed to Naughty Dog, so it should be interesting to see where they go with it. The subtitle "Lost Frontier" suggests a new big explorable world for you to... uh, explore. I would love to get this game, but alas, I do not have the capability to play it... Unless I buy either a PSP or a PS2, which I guess isn't entirely out of the question... You never know.

My laptop's interent is awful tonight, I'm really gonna have to sort it out. Or just get a MacBook. Yeah, that's a better option, a MacBook...

Ah, webcomics. If only I knew how to make one... NO, BAD EDD! DON'T GET INVOLVED IN ANOTHER HALF BAKED INTERNET PROJECT LIKE WHEN YOU DID ALL THOSE VLOGS ON YOUTUBE!!!

Pretend I didn't say that...

30 Mar 2009

Like a tilting iPod...

What's the best way to overcome a Monday back at work?

Spend most of it playing your new iPod game.
I bought "Rolando" at the weekend, for only £2.99. I'm pretty sure that it used to be £5.99, but I assume no-one was buying it for that much. So... yeah, three quid, ch-ching and all that.

Rolando is actually pretty good. Dunno why I say actually, I was expecting it to be good, it got 9 out of 10 on IGN for christ sake. But I'm enjoying it so far. The graphic style is very nice, although it's kinda annoying it looks a bit like Loco Rocco, cause people will think that it's a cheap knock off, which I can safely say that it isn't. The controls are some of the best I've seen on the iPod, with the tilt controls working really well. The little Rolandos who can stick to walls have a strange control method but once you get past that, it works really well. The variety of puzzles I've tackled so far have been pretty challenging, but nothing impossible. Still got three worlds to go though, so things can only get better. Or worse. Obviously.

Makes me wonder though, if the iPod touch gets a wave of good games like this, could it come to be considered a "proper" games console? I got Spore: Origins, and well... it was pretty crap. de Blob was alright for about 10 minutes, and the tilt didn't work. But those were early games, and now, maybe it's time for the iPod touch to mature. It just needs its killer app, which is a term incredibly appropriate for the context.

GREAT NEWS! I've completed Phantom Hourglass! So no more blogs about Zelda! I really enjoyed the last boss, although his final form really had me stumped for a while. Here was me trying out all my availiable weapons, and it never occured to me to USE THE BLOODY SWORD I SPENT THE ENTIRE SECOND HALF OF THE GAME GETTING! I really am a grade A Noob. Or is that grade F? I dunno.
The ending was alright. I felt a bit cheated by it if I'm honest. I won't ruin it for anyone who wants to actually play it, but, you know, ever played Link's Awakening?

Actually it reminds me of a comic I saw once... Hold on, lemme just trawl the net for it... Heh trawl, that works cause it's about the sea... Okay, it's dreadful...

Ah-ha! I didn't do this clearly. But if you ignore the weird "art" and the slightly surrealness of it all, it's vaguely borderline humourous. Also, it won't make a lick of sense unless you've played Link's Awakening;

http://ganonstower.com/comics/eponacomic14.jpg

Enjoy!

And with this I bid you adieu, farewell, and other goodbyes until Thursday cometh.