29 Apr 2011

The System Is Down; Why "PSNgate" could be bad for the whole industry

Something that really winds me up is when technology goes wrong and somebody will say they hate technology. People don't hate technology, they hate when it goes wrong. I get the feeling a lot of people will be hating technology right now.

The Playstation Network has been down for a week today. Yesterday the news came that the reason for this extended interlude in service was that Sony had been hacked, and the personal data, which potentially included credit card information, of around 70 million people was now in the hands of said hackers.

At this stage it's still undetermined who actually hacked the PSN. Many are laying the blame at Internet hacktivist group Anonymous' door. The group recently declared an attack on Sony, in response to Sony's during of George Hotz, who provided the key to unlocking the console for unlicensed software.

25 Apr 2011

The 3DS; My Twelfth Impressions

Now I'm back in London, I've gained access to that most wondrous of new devices, the 3DS. The media gave it a relatively good response but I didn't hear any cries of "greatest gadget ever" from the journalist masses, so I was willing to wait. After having the thing for almost a month now, I've decided to compile my thoughts on the thing;

21 Apr 2011

The Big Ten; My Favourite Games of All Time

It's a ritual every games writer must go through at some point; the traditional run down of his or her top ten favourite games.

After scribbling down a shortlist and then using an advanced method of moving bits of paper about on my desk, I decided on an order. I'm still not a hundred percent sure about the order of the bottom five, but the games that matter are all there. So let's begin;

10; Wario Land 3, GBC, 2000
Probably the least known game on the list, but one that has always stuck with me, WL3 is a 2D platformer in a similar vein to the other Wario games. The game features a linear upgrade system where Wario's powers develop over the course of the game. This allowed for an element of the game which probably is the main reason for it sticking in my top ten; after gaining new abilities, you would go back to older levels and unlock new routes through them, resulting in new levels unlocking. A night and day cycle that altered the enemies and layout of certain levels was a clever feature, as well as some fantastically ridiculous boss fights and an ingenious power up system that beautifully exploited Wario's invincibility. Wario Land 3 showed me that small cartridge games didn't have to be small in vision.

1 Apr 2011

No Fooling. This is an Update

Seriously. There's no joke to be found here, just posting an update. I figure I can still keep this blog active if I do at least one post a month.

So the Minecraft post I've been working on is somewhat dead in the water. I know exactly what I want to say and I have some great images to go with it but unfortunately I don't have the motivation to get the damn thing written. So for the time being I'm sticking on hold. Minecraft isn't going anywhere. In fact I booted up the single player again the other day to try and find a wolf, but after running around for a while carrying a bone, I didn't find any.

Echo Bazaar has been making up most of my gaming in the past few weeks. I've really been enjoying the developing narrative and have been trying to role-play the character as much as possible. The new profile page (and you can find mine here) really encourages the development of a journal, and I've been trying to create a really character to portray. I recently built up my Casing quality so that I could rob from the Bazaar itself, which would have been incredibly risky if I'd have failed. Chronicling the plans I was laying down in the Journal really made the whole experience feel more visceral and  also exists as a nice record of my activities.

I've been catching up on my TF2 recently. I bought one of the hats for Japan, as it seemed like the right thing to do. It's a great thing when the gaming community can rack up three hundred thousand dollars over about six days. I think charity and games really go well together. Giving players virtual items in exchange for donations is really the way forward. People are far more inclined to donate when they get something out of it, and virtual items don't actually cost anything to produce, so everybody wins.
TF2 game-wise, I've been getting slightly better! Sure, I still die a lot, but I've been staying alive for longer. As a sniper, I've actually surprised myself by getting a few headshots. As an engineer, I've got far better at placement of sentry guns, and feel far more useful now that I actually build teleports. As a medic, I'm getting far better, although there is nothing as depressing as when you are paired with a Heavy and he turns into giblets in front of your eyes, despite being fully over healed.

Way back in late January, I pre-ordered a 3DS with the full intention of cancelling it a few weeks before launch. Unfortunately, I totally forgot to do that, and so whilst I was still deciding what to do about it, I got an email saying that my order had been dispatched, so that decision was very nicely removed from my hands, along with two hundred pounds from my bank account. The 3DS actually arrived a day early, but for some reason still unbeknownst to me, it was delivered to my home address, as opposed to my student digs. Overall, I'm not that upset about the entire thing. There's nothing on the handheld I'm particularly clamouring for, and until either Link's Awakening or Ocarina of Time come out, I think I can manage without.

Finally, Tom of Newb Review fame very kindly posted me a copy of Left 4 Dead 2 that he picked up cheap from EA Headquarters recently, which I am incredibly appreciative of. Expect a post about that soon.

But not next time. Oh no, next post is my one hundredth blog post, and I'm celebrating by creating my definitive Top 10 Games of All Time. It's gonna be a big one.

See y'all next time.