15 Mar 2011

To Boldly MMO; A Captain's Log from Star Trek Online

I am a geek. I accept this. I'm into comic books, video games and I spend a lot of time on the internet. I'm well and truly at peace with my geekitude.

However, one element of geekdom has always eluded me; Star Trek. It's not like I have a particular problem with the series. If I catch an episode running on Virgin, I'll sit down and watch it. The real problem I have getting into the show is the assumed knowledge. I always get stranded in a mire of Romulan-Vulcan tensions and deflector arrays. Star Trek is something of an undiscovered country to me.

However, thanks to Troy, who co-hosts one of my favourite podcasts World 1 Stage 1, I was able to get hold of a trial copy of the game.It's been quite a while since I've played any MMO. The days of Ren'jan the Troll Hunter are far behind me and I can't really remember much of Champions Online. So it was with something of a nervousness that I clicked "Engage" after the eight hour install (I wish I was joking.)

STO uses its source material to great effect; the game is structured into episodes, with appropriate titles appearing as you warp into the system. The game opens, as seems to be the norm in MMOs today, in the middle of a heated battle between a Federation vessel and the Borg. After dropping in as my character, a Vulcan Science Officer, I headed towards the bridge as directed. The controls in STO feel odd to say the least. It uses the normal WASD set up, but A and D strafe the character, with the right mouse button controlling the camera. It took a little getting used to, but after a few minutes I got the hang of it.

After receiving a quick mission debriefing (read; quest) I beamed over to the ship that needed rescuing, and started attacking the invading Borg. Combat is the standard MMORPG interface that everyone has been using since WoW. First I selected an enemy, then I pressed the 2 key, then 1, then 1 again, then 3 when he got too close. The bonus damage provided by flanking an enemy was a nice touch, but unfortunately STO's ground combat is another case of number poking.

After killing a designated number of the Borg, I beamed back to the ship, which for some reason I must have skipped now fell under my command. Suddenly, I was at the helm of a starship. This was the big time.

Space combat in STO plays out in a very similar way to ground combat, with each number button assigned to a weapon, and the WASD keys controlling movement. However, it is far more intense and exciting than face to face combat. Perhaps it's moving to full impulse to come sweeping past for a flanking attack. Perhaps it's boosting power to the aft shields whilst you swing around for another run. Perhaps it's weakening your opponents shields enough to launch a crippling proton torpedo attack. But whatever it is, the space combat is genuinely some of the most exciting action I've seen in any MMO to date.

After a few more ground missions and another dramatic space battle with pirates, I was returned to Starfleet, and informed my demo time was over, or rather that I had exhausted the two quests that the demo allowed. After putting on some new armour that made me look like a TRON character and running around Starfleet for a while, I decide to log off.

Star Treak Online is a relatively stable MMO. The ship combat is fantastic, blurring the lines between RPG and real time strategy, but unfortunately, the ground combat doesn't offer anything new to the table. At least Cryptic know their audience; so many of elements of the game are fan service. The sound of the phasers. The klaxon as you engage in space combat. The melee move being a paralysing palm strike. Opening a hailing frequency. The whole game smacks of fan service, but in this case, it's the best thing they could have done.

See y'all next time.

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