It's all systems go right now for me. I've got my exams coming up across the first two weeks of June so I'm working about eight hours a day to try and cram an entire academic years worth of Biology into my tiny brain. So that's fun. How I live for those five minute breaks between hours.
In those five minute breaks, as well as my lunch breaks, I've been trying to fit as much gaming is as I can. I've missed my TF2 practice whilst I've been at home, and it feels good to be back. The Replay update IS a lot of fun, and I've captured and edited some fun replays. Unfortunately, I'm the only one whose ever going to be able to enjoy them since the game seems to crash every time I attempt to save a take as a movie. But trust me, they are all brilliant.
I'm always getting better and my class builds are far better now. I grabbed the intelligence a few times as the Scout, as well as bludgeoning a hapless Medic to death on the way. I still like playing the Medic, but it is literally the most annoying part of the game when a person I have been healing for their WHOLE LIFE, and they are STILL crying out for a medic. I'M HEALING YOU. THIS IS THE MAXIMUM ABOUT OF HEALING YOU I CAN BE. STOP ASKING.
15 May 2011
8 May 2011
All Hail The King Of Speculation
I've been making the most of the 360 since I've been home. I've done everything in AC: Brotherhood, bar the multiplayer achievements, and my wireless at home isn't good enough to play any matches properly, so I won't be getting them any time soon.
Instead I've been putting some time into Fable 3. I spoke about it last year giving my general impressions. There's nothing particularly wrong with it, it's just not a great deal different to its predecessors.
There's some interesting ideas in there though. The story is dark at times. The Fable series has often walked that line between "childish humour" and "balverines eating people" but when the final boss fight (oh right, MASSIVE SPOILER) forces you to kill your mentor, it's pretty heavy stuff. The final scene where he dies isn't going to make anyone cry, but it's pretty sad nonetheless.
Instead I've been putting some time into Fable 3. I spoke about it last year giving my general impressions. There's nothing particularly wrong with it, it's just not a great deal different to its predecessors.
There's some interesting ideas in there though. The story is dark at times. The Fable series has often walked that line between "childish humour" and "balverines eating people" but when the final boss fight (oh right, MASSIVE SPOILER) forces you to kill your mentor, it's pretty heavy stuff. The final scene where he dies isn't going to make anyone cry, but it's pretty sad nonetheless.
4 May 2011
The Prey Problem; How far is too far?
About a month ago, Human Head Studios announced the long awaited sequel to the 2006 hit, Prey. The reaction from the gamer public was something quite extraordinary.
Cards on the table, I've never played Prey. It was 2006, and I wasn't that into my PC gaming (or gaming overall) as much as I am now. I was away of it at release though, dismissing it as yet another FPS where you'd be trying to kill something for some contrived reasons.
Prey is not that simple though. It actually tells the tale of a Native American man who is abducted, along with his girlfriend and grandfather, into a semi-organic alien spaceship called The Sphere, and the fight back against the cybernetically enhanced alien races that maintain the invading ship.
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