For a set-up, it's quite a concept. London is the fifth in a line of cities that has been stolen, dragged below the very surface of the Earth by bats to play host to a mysterious marketplace, the eponymous Echo Bazaar. You take the role of a newcomer to the city, but, as is so often the case in these scenarios, you start off in jail. After escaping you are given free reign over your story.
Echo Bazaar is, at it's heart, a choose-your-own-adventure book. You read the storylet set-up, and then choose your option. A basic stat-check takes place, and you either succeed or fail. It is this simple design that makes EB such a success. The enjoyment found in the game is in the narrative, not the gameplay. Whilst other social games force you to find rewards in selling your watermelon harvest, EB rewards you with a beautifully scripted story, and a development to your character.
The dark humour of the storylets is wonderful, and the world sculpted magnificently. One of the things that I enjoyed is how you are dropped into the world, with no explanation of it. For a time you fumble somewhat blindly with the strange vocabulary dropped into conversation, but slowly you come to recognise these words as the norm, and the city truly feels like your home. This simply technique immerses you in the world so effectively, and yet so subtly.
The character development in EB is also to be noted. You have four primary stats; Dangerous, Watchful, Persuasive and Shadowy, and these all develop as you succeed or fail in the appropriate stat checks. However, it is the Qualities which define who you are. These stats are hidden away in your character sheet, but they allow you a greater understanding of the path you have taken. Some chart your connections with the various factions of the city. Others mark your exploits and the choices you made. Your Quirks label you with qualities you might not desire, but are stuck with due to your choices and failures (or in some cases, successes). It is this almost natural character building that makes EB stand out for me; as opposed to crafting who you wish to be, you are truly defined by your actions.
I cannot claim EB to be perfect. There is somewhat of an element of grinding to be seen when your stats are too low to unlock newer challenges, although it is difficult to avoid this. FailBetter are also constantly added new content, so combined with the four novels worth of content already freely available, grinding will become bearable, if not enjoyable.
Most interestingly, as I finish writing this post, FailBetterGames have announced the launch of a new subscription system, on top of the already present Fate system. The Fate system allows you to purchase more storylets, almost like DLC. The new subscription raises the number of actions per day raised from 70 to 100, which seems fair enough. Non-subscribers, on the other hand, are having their actions reduced to 50. I don't feel this is unfair. The subscription is about £4 a month, and I've already gotten hours of free entertainment from the game. I personally would consider subscribing, but it should be interesting to see how the market reacts to it.
Echo Bazaar is quite a unique game. It's social but not to the point of annoyance. It has deep, involving storylines, and a dark, dry sense of humour. It's also free for the most part. Immersive games are often thought of to have to be visually arresting as well as well structured; EB only needs the one. I have never been drawn into a world so much that I willing drove my character insane in order to progess a storyline.