20 Apr 2010

Cleaning Up The Wastes

I've made a return to The Capital Wastelands, since I can't think of any other games to play it the moment. It also satisfies my desperate craving to play New Vegas, which is looking brilliant. FORE!

Aside from collecting up all the unique weapons (and then immediately putting them in storage) I finished the main story campaign for Broken Steel. Three quests doesn't seem like much but there's quite a lot to do in each of them. The first one kills off the best character in the entire game (Liberty Prime!! NOOOO!!), the second scenes you to a sewer full of Deathclaws and the last has you laying siege to Enclave's headquarters. Overall, it rounds up the story well and allows you to get a pretty sweet weapon (the Tesla Cannon) out of the deal.

When I first got Broken Steel back in August, I didn't actually play any of the games missions. Instead I just used the raised level cap to allow me to gain some experience from killing Super Mutants (as if I need a reason) By the time I got round to the campaign, I was at round about Level 25, so most of the enemies I encountered weren't much of a threat. The exception is the Super Mutant Overlords, who appear to be immune to pretty much everything I can through at them. I've tried everything and nothing slows them down (except the dart gun).

It wraps up the storyline in Fallout 3 nicely, and it's nicely prepped me for my final Wasteland excursion into the swamplands of Point Lookout. It's gonna be fun on the bun!

Until next time, I'll be gathering as many cameras and sensor modules as possible to repair Liberty Prime as I can. See y'all alongside me!

14 Apr 2010

Certain LOOM

No prizes for guessing what today's post is about, but first, some housekeeping. Or possibly blog-keeping. Whichever.

I am home now for an month or so, which means I'm back on the 360 for a bit. I've hooked it up to the big 1080p screen in the living room which makes all the difference. SMI:SE looks amazing in full high def on a big screen, but the best thing is definately Just Cause 2. Although admittedly it's just the demo. I've been really psyching myself up for it, and I have to say that it does fufill my exceedingly high expectations. To list the awesome things I have done would take far too long, but safe to say, military attack choppers are awesome.


But enough of that. Onto the point. LOOM. Because it's looming over me. Ugh. I apologise.


So released in 1990 as the fourth SCUMM game, LOOM puts you in the shoes (or possibly sandals, it's never really established what Bobbin has under his cloak. Could be stiletto heels for all I know) of Bobbin Threadbare. Old Threadbare is a weaver, which apparently in the world of Loom means he's some kind of magical reality-manipulating wizard. Within the first ten minutes, a magic sparkle had spoken to me, my stepmother was turned into a duck and a swan turned a bunch of people into swans. It was clear from the outset this was going to be a far cry from Monkey Island.


Loom doesn't feature your typical adventure game interface, lacking an inventory or verb list. Instead, you are in possession of a magic distaff which allows you to manipulate the environment via playing the notes of a musical scale on it. The game features a wide range of "weaves" which have a variety of magical effects on the environment around you. One of the first weaves you learn is "open" which can be used on a variety of objects (such as the sky, for some reason), but what is really clever about it is that reversing this weave by playing the notes in reverse order causes objects to close. It's quite a clever touch when you can reverse a weave designed to turn straw into gold in reverse and make a temperamental dragon's horde become worthless.

Unfortunately, Loom fails in some crucial areas. First of all, it's rather short. I think I must have played through it in an hour, two hours tops. I was all set up for a big epic story to unfold, there with my pen and paper (actually Notes on my iPod) to note down all the weaves, and then before I knew it, it was over. The plot seems to rush along, as if it had a lot to do in a short space of time. Backgrounds are left unexplored and characters half-developed, although this leads on to the next point; The ending. Without giving too much away, Loom ends on an epic, if somewhat confusing note, which is apparently a set up for a sequel that never was. Reading a description of the planned sequels from the lead developer Brian Moriarty, Forge and The Fold would be perfect for a revival right about now. Perhaps a surprise announcement at E3.

Well, it's late, and I have more Fallout 3 to play tomorrow. Gotta reach Level 30.

See y'all next time!

7 Apr 2010

iUpdate

Yes, it's another one of those blog posts. Deal with it.

Can't say I've been up to anything major recently, which is why I haven't been posting much. Also, I've been bogged down in university assignments, as we are coming up to the end of term. There's nothing fun about those. Except log graphs. Sort of. Look, I think log scales are cool. Screw you.

My iPod's busted, again. This time, the home button has become stuck, so I have to press it REALLY hard to elicit any response. And this is a mechanical failure, so all of that "press the home and off button at the same time on the unlock screen" bullcrap ain't helping. Hopefully, I can get it fixed. Or replaced with a new one. That'd be cool. But, breakage or not, I'm still using the thing for Internet perusal.

Been playing more of Zenonia recently, for no real reason other than that I saw the sequel had been released on the App Store. I'm thinking I might complete the original then by the time I'm ready for the sequel it will have come down in price. And I might have a newer, faster iPod. Or an iPad. That'd be sweet.

I've also been re-discovering Ron Gilbert's blog Grumpy Gamer. If you don't know who he is, well then, you are not allowed the Internet back until you find out. I appreciate that'll make it harder to find out, but that is your challenge.
Anyway, to those of you who do know who Gilbert is, his blog is genuinely funny and refreshing. I say genuinely funny as if I expected him to be dull and sombre in real life. I have seen one video of the guy and he seemed neither dull nor sombre. So. Grumpy Gamer. A good blog. Go read it.

Finally I've been watching quite a few videos for Just Cause 2 via YouTube. On my iPod. It's vaguely related. The game looks really fun, and from what others are saying, it's apparently a fantastic toy. The epic open world, combined with the variety of vehicles looks awesome, and I'm really looking forward to blowing everything up. And I mean everything. Cars, buildings, planes, myself, you name it, I'm gonna turn it into shrapnel/giblets.
This video is pretty good. The guy is a tad over-excited, and it would have been better if he had just managed to land it, but it's still good for a laugh.

Well, until next time, I have work to be done. Work that increases by a factor of ten every cycle.

QED, y'all!