21 Sept 2012

Point and Click and Meet and Greet

Well, what a world, aye? One minute you're talking about a game dev and how much you love his games about ghosts on your blog, and the next you're meeting him and another (BAFTA winning) adventure game dev in a pub full of indies.

AS ONE DOES.

But anyway, I leap ahead of myself. Video games I have been playing...

...are mostly members of the point and click adventure genre. Mostly, in fact, of the Broken Sword genre.

Nothing witty, just a reminder that Broken Sword is really pretty.

4 Sept 2012

Ghosts and Guns: Blackwell and Borderlands

Well it's been well over a month since I last wrote anything g so HERE WE GOOOOOO

What's my favourite genre of game, I hear you ask? You didn't? Well, shut up I'm telling you anyway. It's point and click adventure games. As of recently though, nothing has managed to encaptivate (that's a word right?) quite like the halycon days of Monkey Island and Grim Fandango. I mean granted, that's because there's never really been anything quite like Monkey Island or Grim Fandango, but you see the point.
All of the TellTale games have never quite sat right, being enjoyable but not particularly memorable. Machinarium, made by the irrepressible and often incomprehensible Amanita Design, was beautiful to look at but felt very modular in its puzzle format.

Enter Wadjet Eye Games, run by Dave Gilbert (who I like to imagine as an adventure game creator amalgamation of Ron Gilbert and Dave Grossman) and his ongoing AGS series of Blackwell Games. It's about ghosts and solving ghost crime, sort of, and if that's not enough to get you playing it, then I don't know what else to do.